Sims Insider: Project X, Missing Cars, and the Sony Investigation Behind Marketplace Delay
A reliable source, who has shared accurate information about EA and Maxis' plans on multiple occasions, has published a new report. It contains details about Project X, the reasons behind the absence of cars in Sims 4, the delay of the Marketplace on consoles, and potential scenarios for the franchise's future. Thanks to SimsCommunity, we've rounded up all the most important information and broken it all down in this article.
Why Cars Were Never Added to The Sims 4
The question that has haunted Simmers for over a decade has finally received an explanation — and it has nothing to do with the complexity of animations or physics.
The insider explains EA's decision using statistics from The Sims 3: the majority of players only used cars to call a taxi. When The Sims 4 sales surged following the free pool update, the company became firmly convinced that vehicles would not impact the game's commercial success.
As for the Color Wheel, it was scrapped even before the game's release. In the early 2010s, EA was betting on ensuring the game ran smoothly on laptops, and resource-heavy features like Create-A-Style were deemed unnecessary.
What's Known About Worlds in Project X
The insider has confirmed the grim expectations: Create-A-World will not be in Project X. This means players won't be able to build their own neighborhoods from scratch. At most, they'll be able to move pre-made lots around within existing worlds.
"It'll be just like in Sims 4, just maybe with slightly more flexibility for moving lots around. But don't expect a world-building tool."
Cars in Project X? Only If Sales Flop
Another disappointing point: cars likely won't be in the new game either. But here, the insider added an important clarification:
"If Project X sales are terrible, EA will start adding 'wow-factor features' to save the game. Cars are one of those features they might hold onto as a trump card."
In other words, the absence of cars isn't a technical limitation — it's a marketing lever. If things go well, players won't see them at all. If things go poorly, they might be "gifted" in a future update to reignite interest.
How Project X Went from an Update to a Standalone Game
The insider explains that originally, changes were planned to roll out gradually within The Sims 4: improved lighting, an updated main menu, touch-ups to base game homes. Then the decision was made to release a single large update with a separate Legacy Edition.
"Adventure Awaits became the last expansion where they tested a new model: less gameplay, more assets and bundles. They were watching to see if people would still buy. That data is now feeding into Project X calculations."
Everything we've seen in recent Sims 4 updates (the new menu, the revamped homes) were the first steps of that very "phased update" that ultimately got hijacked and turned into a new game.
Why the Marketplace Launch on Consoles Was Delayed
The reason for the delay is an internal investigation by Sony. The company is reviewing the stability of The Sims 4 on its platform. The insider notes that EA was hoping to launch the Marketplace as quickly as possible, with a particular focus on the console audience.
"Sony launched an investigation into EA due to The Sims 4's instability. That's exactly why the Marketplace launch on consoles was delayed."
The insider calls this "karma": EA rushed content creators, pushing them to make packs without fully explaining the details, and now the platform they were betting on is simply blocked by an internal investigation.
Interestingly, the Quality of Life Roadmap we were recently shown came about largely because of this same investigation. Maxis was finally given the green light to fix old bugs that had been piling up for years.
The Future of the Franchise: Everything Is Hanging by a Thread
This is the bleakest, yet most important section. The insider states outright: if Marketplace, Project X, and Project Rene all fail, EA could sell the franchise.
"20 billion in debt is a lot. If the aggressive monetization doesn't work, EA will have to find money. Selling Maxis without the Sims brand is pointless. But selling the franchise itself? That's a very real scenario."
The insider also reminds us: Sims 4 still generates millions to this day. Even decade-old expansions like Outdoor Retreat and Get to Work are still being downloaded and purchased. But the new EA (post-buyout) needs money here and now. And if the community collectively tells the Marketplace where to go, that could be the first wake-up call.
"If players don't cave, EA will have to seriously rethink their plans. They're used to Simmers paying for everything. Remember, Game Packs were only created because they were worried about player engagement dropping. Even if half of them barely broke even, it was a goodwill gesture."
The picture that emerges isn't the rosiest, but it's an honest one. Project X isn't a new era — it's an attempt to sell players Sims 4 all over again, but with subscription elements and "online features." Cars won't be there unless things go completely off the rails. And if the community ignores the Marketplace, EA will have some serious problems on their hands.