InZOI Prepares Massive May Update: Mods, New Careers, and First-Person Mode
The upcoming InZOI update in May 2026 promises to be one of the biggest since the game's release. Judging by the latest developer diaries, the team led by producer Hyungjun “Kjun” Kim is preparing a wave of new features for players. From first-person view and running your own hair salon to creating mods with MetaHuman — let's break down what's coming.
Schedule and Plans for May
The May update (listed as “Update #5” on the roadmap) has been confirmed by game director Hyungjun “Kjun” Kim. Although an exact date hasn't been announced yet, there's every reason to believe this will be one of the biggest content drops of the year. In addition, Kjun has confirmed that new furniture and clothing items will be released every three months, so regular updates will become the norm.
Official message from Kjun on Discord:
Key Features of the May Update
First-Person View
The developers have introduced a new way to fully immerse yourself in the world of Zois — a first-person view. A simple first-person system will be integrated in the upcoming update, allowing players to try it out and provide feedback.
Group Selection in Build Mode
The ability to select and move multiple items at once will finally be added, significantly speeding up and simplifying building.
Careers and Freelance
InZOI continues to deepen its career system, offering players more paths for self‑fulfillment.
Hair Stylist Career. One of the new professions. The developers admit it may feel simple at first, but they plan to expand it significantly in the future. This could be a great starting point for those dreaming of running their own beauty salon.
Clothing Store Owner. Another new business model. Players will be able to manage their own boutique, adding depth to the economic simulation.
Freelance System. A full‑fledged freelance system is coming. Zois will be able to publish their creations (likely clothing designs, artwork, etc.), and their income will depend on public reception. The more popular the work, the higher the reward.
Office Work and Corporate Life
The developers are also reworking routine office jobs, making them more interactive.
Personnel Management. Features like conducting interviews with candidates and seeking out new employees will become available.
Personal Schedule. Your Zois will be able to plan vacations and manage their work schedules.
Unusual Mechanics. Among the new features is the ability to bribe an interviewer to increase your chances of getting a position.
Workplace Events. Players will be able to attend the boss's retirement party, adding social interaction at work.
New Interactions
Previously decorative objects will gain functionality. For example, Zois will be able to sit under a tree:
Wipe drawings off the wall:
Drink water directly from a sink or refrigerator:
Baby and Adult Care & New Items
The world of InZOI becomes even more alive with new options for the little ones and beyond.
Babies: new hairstyles, clothing, and apparently socks will be added for infants. Every little detail matters when caring for a child.
Adult Zois won't be left out either — their wardrobes will also receive new clothing items.
Easier Modding and MetaHuman Integration
One of the biggest announcements concerns mod support. The developers acknowledge that Unreal Engine is complex, so they're focusing on creating user-friendly tools.
Wizard-style tools
The goal is to lower the barrier to modding so even beginners can easily add new content to the game.
MetaHuman Integration
This is perhaps the most intriguing part. The developers are working on a way to convert characters created in MetaHuman Creator for use in InZOI. This will allow an incredibly high level of realism in character creation, beyond what the standard editor can offer. Special import features are planned.
Community Reaction
Players have enthusiastically welcomed the news of MetaHuman integration and the new career paths. Many commenters on the developer diary thank the team for their attention to detail and express hope for further expansion of functionality — for example, owning a bookstore or a medical career. At the same time, some community members wonder how the new freelance system will affect the in‑game economy, and others worry that MetaHuman integration might be too demanding on PC performance.
The May InZOI update isn't just a collection of patches — it's a strategic step to push the boundaries of the genre. The developers aren't just fixing bugs; they're systematically building a deep and multifaceted game universe. The combination of powerful customization tools (MetaHuman, modding), diverse career paths, and attention to everyday details creates the feeling that InZOI truly aspires to become the “life simulation” that many fans of the genre have dreamed of.